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Runescape Private Server Wiki – Fandom

An image from a notable RSPS.
1 Definition
2 Making your own
3 Finding a RSPS
4 Revisions
5 Legal issues
Definition
A RuneScape private server, also known as RSPS, is a user-made gaming server based on the original game ‘RuneScape’. Unlike the original game, which is managed by Jagex, a RSPS is managed by individuals, friends or small online teams.
Even though a RSPS has the same looks as real RuneScape, it is in many cases not even close to same. The game can be completely modified by the manager (in the RSPS-scene usually named ‘owner’) of the RSPS. One of the reasons many people prefer a RSPS over real RuneScape, is the fact that it’s usually easier to gain high levels and collect rare items. In some cases, the managers of these RuneScape private servers even create custom items that cannot be collected in real RuneScape.
As you may have expected, RuneScape and RSPS’ are two completely separate concepts. You will need to register new accounts (per RSPS) and cannot use your real RuneScape information.
Making your own
Making your own RuneScape private server is fun, but not as easy at it used to be.
Creating a stable RSPS will require at least the basics of a few programming languages, such as Java (not JavaScript), C#, PHP and database languages such as SQL.
There are plenty of trustable resources that can help you to make your very own RSPS though. In some cases, there’s even a starter pack to begin with. The most common resources for any RSPS are:
RuneLocus
Rune-Server
RspsHub
The first website is considered the biggest, but mainly because of their RSPS List. The second two are highly recommended forums related to development of servers.
RspsHub is the latest addition to the list, and provides the main bulk of leaks within the community.
Finding a RSPS
The most common method to find a game to play on, is by visiting a ‘toplist’.
Since 2007, RuneLocus’ RSPS List has been the biggest and most common toplist to use. There are many alternatives though, such as Top100Arena, TopG and GamesTop100.
Revisions
A private server can be made to fit any revision as long as the cache and client are present. Often times, such as with revisions 562 and 718, information will get released within a source and numerous renditions will follow. Although there are many more frameworks that cover a larger amount of revisions, here are the most commonly used. Most of these revisions are not currently being used for servers any more.
317 (Widely regarded as the oldest revision for RSPS, excluding Classic. Many different frameworks have been released for this revision)
377 (Common for Apollo for example)
474 (Hyperion and/or Apollo)
508
525 (Common RS2HD revision)
530 (RuneX for example)
562 (Was the main revision for a lot of servers at the time. Typically RS2HD, RuneEscape or Hyperion frameworks)
602/604 (Not used very much for servers, other than loading some models. A couple Hyperion frameworks were updated to these revisions and released)
614 (Saw the introduction of Dungeoneering. Few servers at the time were loading this revision. Namely CorruptionX and a framework from Hoyute)
314 (A hybrid revision [317 loading 602/614] is still called 317 but is not! )
667 (Common RuneEscape revision)
718 (Common revision for 2012 RSPS)
728
742 (Common for 742- servers to load some cache definitions from this revision. Some pure 742s have been released, most on new frameworks)
751 (Introduction of the Evolution of Combat)
788 (Introduction of RuneScape 3 and the ‘New Interface System’ [NIS]).
803
830 (Common revision for RS3 RSPS)
849 (Catanai for example)
870 (Kagani for example)
876 (Matrix 876 converted by _jordan for example)
887 (Gielinorian for example by Melvin)
Legal issues
RuneScape Private Servers fall between a grey area in terms of whether they are legal or not. While the use of the servers may violate EULA and copyright laws, the direct usage of copyrighted assets from Runescape is not necessarily protected under the law.
Operate and play private servers at your own risk. Playing private servers yields almost no danger, hosting private servers may be cause for legal concerns.
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Server – OSRS Wiki

“World” redirects here. For the fictional world in which Old School RuneScape is set, see Gielinor; for the other worlds and planes of existence, see Realms.
A list of Old School RuneScape servers in the Main Menu.
A server, world or W is a computer which hosts RuneScape. Servers are maintained by Jagex and are distributed across the real world. Each world allows 2000 players to be connected at once.
Contents
1 List of worlds
2 Isolation of worlds
2. 1 World hopping
3 Interaction between worlds
4 Persistence of character state
5 Themed servers/worlds
5. 1 Skill total worlds
5. 2 Player killing
5. 2. 1 Rotation A
5. 2 Rotation B
5. 3 High-risk worlds
5. 3. 1 Warning
6 Changes
List of worlds[edit | edit source]
This is the list of worlds and their respective activities. There are currently 150 normal members worlds and 81 free-to-play worlds.
World
Location
(m)
Activity
301
United States (east)
Trade – Free
302
United Kingdom
Trade – Members
303
Germany
304
Trouble Brewing
305
Falador Party Room
306
United States (west)
Barbarian Assault
307
Wintertodt
308
Wilderness PK – Free
309
310
311
312
313
314
Brimhaven Agility Arena
315
Fishing Trawler
316
Wilderness PK -Free
317
318
Target World
319
320
Soul Wars
321
Sulliuscep cutting
322
Clan Wars – Free-for-all
323
Volcanic Mine
324
Group Iron
325
326
LMS Casual
327
Ourania Altar
328
329
330
House Party, Gilded Altar
331
332
333
334
Castle Wars 1
335
336
337
Nightmare of Ashihama
338
339
340
341
Tempoross
342
Role-playing
343
344
Pest Control
345
Deadman
346
Agility Training
347
348
349
2000 skill total
350
351
352
Blast Furnace
353
1250 skill total
354
Castle Wars 2
355
356
357
358
359
360
361
362
TzHaar Fight Pit
363
2200 skill total
364
365
High Risk World
366
1500 skill total
367
368
369
Wilderness PK – Members
370
371
372
750 skill total
373
1750 skill total
374
Theatre of Blood
375
Zalcano
376
377
Mort’ton temple, Rat Pits
378
379
380
381
500 skill total
382
383
Castle Wars – Free
384
386
387
Australia
388
389
390
391
392
PvP World
393
394
Clan Wars – Free
395
396
397
398
399
413
414
415
416
417
418
419
420
421
422
424
425
426
427
428
429
430
431
432
433
434
435
436
437
443
444
445
446
447
448
449
450
451
452
453
454
455
456
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
Burthorpe Games Room
492
493
Pyramid Plunder
494
495
496
497
498
499
500
501
505
506
507
508
509
510
511
512
513
Zeah Runecrafting
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
Group PvM
533
534
535
536
537
542
543
544
545
546
547
552
553
554
555
556
557
560
561
PvP World – Free
562
563
564
565
566
567
571
573
574
575
576
579
PvP World – High Risk
580
LMS Competitive
Isolation of worlds[edit | edit source]
For the most part, events that occur in one world will not affect any other RuneScape world. For example, buying an item in a shop will only decrease the inventory for the shop in that world. Shop inventory, character respawns, item respawns, and resource regeneration (e. g. ores, trees) are all managed individually for each server. Additionally, players (along with chat messages) contained in one world will not be visible to players in another world.
One exception to this rule is the timing of certain events. For example, when tackling organized crime, each world will consistently spawn and despawn the gang meetings at the same times and locations as the other worlds on that server.
World hopping[edit | edit source]
Because each world has its own shop inventory, players will often change worlds rapidly to buy from one store many different times. Also, players often switch worlds to find more favourable conditions (e. more populated) for minigames, player killing or trading. This is known as world hopping.
Interaction between worlds[edit | edit source]
The only possible ways of interaction between RuneScape worlds is private chat using the Friends List or through Clan Chat.
Persistence of character state[edit | edit source]
When a user logs off of a world, all settings particular to that character are saved to the player’s account profile in a global database. Therefore, when logging into a different world, the character’s skills, inventory, etc. will be restored to the same state, regardless of which server the character last logged onto.
Themed servers/worlds[edit | edit source]
In August 2007, Jagex added a new column to the world select screen highlighting those worlds with associated activities, especially those team-based events like Trouble Brewing, to make it easier to find people with similar ideas.
In the update of July 5 2018, Jagex removed the themes of several worlds where the theme was unused or no longer necessary. This was only a text change in the world selection screen, with no impact on the actual worlds.
Skill total worlds[edit | edit source]
Skill total worlds are worlds that are locked to accounts that do not meet the required Total level to enter. Free-to-play skill total worlds calculate total levels from free-to-play skills alone and do not acknowledge members skills, meaning players require a cumulative total of 500 or 750 in free-to-play skills (total level of 508 or 758 respectively if all member’s skills are 1) to enter those worlds.
Player killing[edit | edit source]
On these worlds, players may attack each other almost everywhere and are prevented from teleporting for a few seconds after using a special attack in PvP combat on PvP or Bounty Hunter worlds. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence. Players are also prevented from teleporting while their special attack bar is activated on these worlds.
Some PvP worlds are affected by the PvP world rotation, changing when they are available in one week intervals. This is to reduce the number of worlds to make each more active, while changing locations to provide fairer lag to players across the world.
Rotation A[edit | edit source]
This rotation is currently inactive.
Rotation B[edit | edit source]
This rotation is currently active and will change to A in 5 days.
High-risk worlds[edit | edit source]
High Risk worlds (currently worlds 365, 474, 533 and PVP world 579) are worlds where you will lose all your items on death. Going into these worlds can be a risky, but good way to make money if you have a high Combat level with good armour and weapons and are proficient in player-versus-player combat. It is strongly recommended that you only take items that you are willing to lose! Also, note that World 365, 474 and 533 are “safe” worlds unless you go into the Wilderness as they are not PvP worlds.
Upon killing any opponent, you will always get the items they were wearing and carrying, unless the item is (or was) untradeable, in which case will usually turn into a stack of gold coins according to its value.
Warning[edit | edit source]
The warning received when selecting a High Risk world from the login screen.
Confirmation when selecting a High Risk world using the in-game World Switcher.
A warning is shown on attempting to login to a high-risk server from the login screen. If using the World Switcher instead, a confirmation will appear. Upon logging into a PvP world, a chat message will appear saying This is a PvP World. Players may attack you once you leave this safe area.
Changes[edit | edit source]
Date
Changes
22 September 2021(update)
On high-risk PvP worlds, death no longer removes the Special Skull icon.
20 August 2015(update)
Added four skill total worlds that require a minimum of 1250+, 1500+, 1750+, or 2000+ total level in order to access.
v • d • eMechanicsEngine
Java
RuneScript
RuneTekProducts
Java Client
Mobile App
Steam ClientPerformance
Game square
Game tick
Run trick
Tick manipulation
Player identification numberGraphics
Interface
Graphical updates (Historical)Servers
Server
Ping
Lag
World switching | Old School RuneScape Wiki

World switching | Old School RuneScape Wiki

World switching, also known as world hopping, exploits a side effect of the duplicate worlds within the RuneScape game.
1 Overview
2 World Switcher
3 Game effects
4 Trivia
Overview
Each RuneScape world is hosted on its own computer, known as a server. Servers are continuously connected to the internet, and receive tie-ins from connections of players all over the world. The servers host these players (up to 2000 on a single server) while they play RuneScape. To ease strain on the servers running RuneScape, Jagex created many different servers as to not overload a single server with too many players. Unlike many other MMORPGs, a single character can visit any of the worlds.
Players log into that server and are able to interact with all of the elements — monsters, buildings, items, etc. — found on that world. These worlds, each located on its own server, are identical in form and yet independent of each other. Actions taken on World 1 will not affect the building, monsters, or items on World 2. For example, buying all of the chisels in the Lumbridge General Store on World 1 will not reduce the number of chisels in Lumbridge General Store on any other world. The side effect of these semi-duplicate worlds is if a store is overstocked or out of stock, or a mine is too busy or mined out for now, players can return to the world select screen and try a different world.
When a player stays in a particular location — such as a shop or ore spawn — while changing worlds, this is called world hopping.
World Switcher
The World Switcher interface.
An update on 21 May 2015 has allowed players to freely hop between worlds by clicking on the logout button (). Within the logout interface shows the world switcher button, where players can easily switch between worlds around Old School RuneScape. Players can also favourite up to two worlds at a time.
There are a few restrictions. Players cannot switch worlds if they have recently been in combat or have switched worlds multiple times in a row.
Players will be warned if they click on a PvP world (Worlds 325, 337, 392 and 417).
Game effects
World switching can be very important in merchanting as prices often vary between worlds. This is noticeable in the Fishing shop in Port Sarim, particularly with the prices of lobster and swordfish. Another type of merchanting is called vial hopping. It consists of buying out the stock of Herblore potion vials in a particular shop then switching worlds and repeating the process.
World switching is also used to effectively mine runite ore, which, given the small number of rocks per world and a long respawn time, is very difficult to obtain at a decent rate without world switching.
Trivia
The NPC named Hopleez pokes fun at world hopping as a whole (due to him being a parody of other players telling each other to hop worlds so that multiple players aren’t fighting for the same resources).
v • d • eInterface
Control panel
Top
Combat Options • Stats • Quest List • Achievement Diary • Minigame Group Finder • Kourend Favour • Inventory • Worn equipment (Equipment Stats) (Items Kept on Death) (Guide Prices) • Prayer screen • Spellbook
Bottom
Clan Chat • Friends List (Ignore List) Account Management • Logout (World switching) • Options • Emotes • Music
Minimap
Compass • Hitpoints • Quick prayers • Run energy • Special attack • World map
Other
Chat Interface • Choose Option • Game controls • Main Menu • Trading interface

Frequently Asked Questions about runesape servers

Is RuneScape a dead game?

It is dying slowly, with 95% of the current players being old players, some returning from a couple of years of inactivity, others who never really stop. The majority of the players are on Old School Runescape, and that is a big sign of the problems that runescape has.Feb 22, 2021

What are RuneScape private servers?

A RuneScape private server, also known as RSPS, is a user-made gaming server based on the original game ‘RuneScape’. Unlike the original game, which is managed by Jagex, a RSPS is managed by individuals, friends or small online teams.

What server does RuneScape use?

A server, world or W is a computer which hosts RuneScape. Servers are maintained by Jagex and are distributed across the real world. Each world allows 2000 players to be connected at once.

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